Wishlist it11Wishlisted11
Create alert00Edit alert00
Own it00Owned00

Buy xVASynth v2 PC

Compare prices with GG.deals to find the cheapest cd key for xVASynth v2 PC. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. Use the indicated client to activate key and download and play your game.

Official Stores:
Keyshops:
Subscriptions:
Official Stores Low:
Keyshops Low:

Compare prices in official stores

No more deals available right now. Create alert and get notified for new deals.

Compare prices in Keyshops

Risk info
No more deals available right now. Create alert and get notified for new deals.

Application info

Release date

01 Nov 2021

Developer

Dan Ruta

About xVASynth v2

Game description

xVASynth is an AI based app for creating new voice lines using neural speech synthesis. The app loads models individually trained on character voice data from games. The app gives users control over details such as pitch and durations of individual letters to provide control over emotion and emphasis. To see it in action, watch the short intro/tutorial videos, narrated by various supported voices.

The use of neural speech synthesis leads to natural sounding voices, something which is very difficult to do with more traditional methods involving concatenations of existing data. It also means new vocabulary can be generated, outside of what the voice actors have already read out.

ARPAbet pronunciation


You can specify exact pronunciation for words by using ARPAbet notation between { } brackets in the input, or by managing words in your own (or other people's) dictionaries. Included is CMUdict with 135k words with American-English pronunciations.

Batch Mode


For larger projects, where you need to synthesize a large amount of lines, you can alternatively use the Batch synthesis mode. You can use either a .txt file or a .csv file to batch generate hundreds or even thousands of lines, in one go, with parallelization. Although the pitch/duration/energy editor is sometimes needed to get a line sounding just right, it's sometimes not needed, and this is a good way to get an initial pass on lines. Using the GPU is especially highly recommended for this, as you can greatly parallelize the number of lines generated in one go (limited by VRAM). You should also check the various settings, such as multi-threading, to get the best possible speed out of this for your system.

3D Voice embeddings visualizer


The 3D voice embeddings visualizer is an interactive panel where you can explore in 3D all the voices in the app, as seen by an AI representation learning model, projected down to 3D. There are no axes, and this serves purely as a visualization, to enable voice discovery. You can colour the points by game, or gender, and you can enable disable specific games/voices. You can load a voice by clicking it and the "Load" button, if it's installed.

Third party plugins


The app supports third-party plugins for either/both javascript front-end (UI) and python back-end (AI) parts of the app. Plugins are a great way to customise the app to your liking, or to add new functionality to it that would be too niche or too game-specific to add to the base app for everyone. Plugins can be made for either/both the front-end/back-end of the app.

If you are a developer and are interested in developing a plugin, check out the documentation on GitHub.

Nexus API integration


xVASynth has Nexusmods API integration to display what voices are available for updates/download, from any of the nexus pages listed in the "Manage Repos" sub-menu. If you have Nexus Premium, you can also download or batch download voices straight from within the app, and have them installed automatically.

Voice installation


The recommended way to install voices is through the Nexus API integration, or from Steam Workshop. However, if you don't have Nexus Premium membership,
you can't find a specific voice on the Workshop, or you'd prefer manual installation, you need to download the individual .zip files from the game-specific nexus pages and extract the voice files into the app directory, at this location: /resources/app/models/ where is the game ID. The voice .zip files already contain the required directory structure, so all you need to do is drag+drop the extracted "resources" folder from the .zip files into the folder where the xVASynth.exe file is (replacing files if prompted).

To confirm, when installing voices, you should see 4 files (a .json, a .pt, a .hg.pt, and a .wav file) all named as the voice you're downloading, in /resources/app/models//

Important: If you move the app files to a different directory, you MUST update the model paths in the settings, because these folder paths get initialized with the full path (starting from the drive letter) - basically, just make sure the app is looking in the new place where your models are, rather than the old folder. The app also allows you to set a different folder to store your voice models in, rather than nested in your app installation directory. The easier thing to do long-term would be to find somewhere not in your app installation folder to store your models, and set the app file paths to point there.

Tips


The most important thing to keep in mind is to make sure to play around with the editor, to get the best quality from the generated lines. If some words/letters sound bad, try changing the pitch/duration/energy values. If you absolutely can't get it to say it well, and ARPAbet pronunciation doesn't help, try re-wording the line. Check out the community guide on GitHub, where anyone can add their tips/advice for how to get the best quality out of the tool. You can access this from the info (i) menu in the app.

Special thanks:


PTC001, Hector Medima, CinnaMewRoll, Grant Spielbusch, Sean Lyons, Charles Hufnagel, Kirill Akimov, Mister Lyosea, Rachel Wiles, Tom Harkness, Kelg Celcs, Brandon Reynolds, Clay Rakyr, Alex East, Rory Beaker, ionite, James, Snoutpunk, Joshua Jones, Erian Zoutman, PatronGuy , flyingvelociraptor, Para, Edward White, crash blue, TCG , Yualien Lunaris, Wht??? Why??, Fuzzy Lonesome, Sergey Trifonov, Anshela Asre, Leif , VGC-VR , David , Caden Black, Katsuki , Calvin Farage, hairahcaz , Rebecca Bryant, valo99, Solstice_, Max Loef, CHASE MCKELVY, Jay Gee, Matthew Warren, SpaceD0lphin, Jonathon Barton, lord parker, Tom Green, PConD, Joseph Paul Dennison, Krazon, Tara Cooksey, George Osgerby, Caro Tuts, PlayerDeer , Blythe, Snud Swimp, Tako-kun, Retlaw83, Sh1tMagnet, Yael van Dok, PorcelainShrine , Hector Medima, Drake , Ashley Higgins, FinalFrog, Donald Bass, Hazel Louise Steele, J. Quint, Lulzar, Vahzah Vulom, Five More Minutes, Ryan W, Laura Almeida, Alexandra Whitton, Zelda Hadley, Cookie , Harsh , Pseudo Immortal, My Best Friend Is A Squid, Thuggysmurf, radbeetle

System requirements

Minimum:
  • OS: Windows 10
  • Graphics: NVIDIA (if using GPU mode), 2GB VRAM+
  • Storage: 10 GB available space

Price History of xVASynth v2

Sorry, we have not recorded any price for this game yet.

Create alert and get notified for new deals.