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About 恋野迷踪 ~ Koishi's LUMO
Before looking for 恋野迷踪 ~ Koishi's LUMO CD key at the best price, it's helpful to learn more about this game. It was developed by Zero Research Institute. The PC release date was July 28, 2020. The genre of the game is characterized as adventure, casual, early access, indie, RPG and strategy. Right now, 14 GG.deals users have wishlisted the game.
This is how 恋野迷踪 ~ Koishi's LUMO reviews stack up across trusted critic platforms. On Steam, this title has received 275 gamer reviews, 91% of which are positive. Now that you’ve seen the game’s details, you may want to get a discounted 恋野迷踪 ~ Koishi's LUMO Steam key on GG.deals.
恋野迷踪 ~ Koishi's LUMO: Explore Urban Legends in this Unique RPG Adventure
Delve into the mysterious world of 恋野迷踪 ~ Koishi's LUMO, a captivating adventure RPG steeped in urban legends. Play as Koishi Komeiji from the Touhou Project and embark on a quest through Gansokyo, uncovering clues and battling bizarre monsters in a playful world.
Experience a unique blend of game mechanics, including turn-based combat , chessboard exploration, and weightless roguelike RPG elements. Unravel the secrets behind the urban legends in a lighthearted atmosphere, all while engaging in a hidden duel with your sister.
Legendary Undetected Monster Orbital (LUMO): In 恋野迷踪 ~ Koishi's LUMO, LUMO symbolizes the uncharted territories of urban legends – those whispered stories that lack proof yet captivate our imaginations. Trace the path of these legendary monsters as Koishi explores the forefront, deep layers, and nucleus of these captivating tales.
Here's a description of the game
【Advance Warning】
######CAUTION######CAUTION######CAUTION#####
The game contains Adult Only Sexual Content.
Women's skin and underwear will be exposed in the game.
There will be NO private parts, genitals, sexual intercourse scenes.
All the characters in the game are over 18 years old.
This game is made by the author in the unconscious state. I hope you can play this game unconsciously
There are many hidden achievements that need players to make unconscious operation to unlock
Please also play freely in the spirit of "no prohibition by law"~
######CAUTION######CAUTION######CAUTION#####
【The goal is, urban legend hunter!】
「People in other places burn themselves!」
「Ah That's the same thing we do」
The game is about RPG elements, but player who don't want to fight can play as AVG. The main story is about Satori and Koishi's urban legend.
But it's a duel, but Satori is a squat at home and doesn't go out. So Satori's solution is to wait quietly at home for Koishi to return.
So keep gathering clues! Intelligence is the battlefield initiative!
So, when you drag your tired body back, will you again be defeated by your sister's endless intelligence network?
【Rolling dice is Exploring】
The game mode of this work is to roll dice to move in Fantasia.
At the same time, plot points will also be displayed on the map. When a grid has not been explored, it will not show, so go ahead in the fog to uncover more secrets!
When the throwing point is over or a fork is encountered, you can choose the direction to go, isn't it very simple?
what? You said that the chessboard that you can choose to move forward or backward is no different from the free map that you can walk casually
(Koishi:Head overT T)
When you come across a one-way street, you'll know it's wrong~~
【Incredible Gensokyo】
If you step on the grid, you will encounter an event.
At this time, we must settle down to choose calmly. Because in addition to one-off events such as single choice and treasure chest, your choice may determine the fate of Koishi. Maybe not XD
【Fight or not、Your choice】
The monsters in Fantasia are hospitable and hospitable. Once Koishi leaves the unconscious state, it will be found and entertained by them. But don't worry. Koishi is unconscious. They will soon forget Koishi, even if they are beaten
So all battles can escape, and boss war can also be. Players who don't want to fight can play as AVG
The fighting mode of this game is to cause corresponding points of damage to the enemy by rolling dice.
On the far left is the parameter generated by the dice: Number of dice, lucky value, range of attack power of dice, and defensive power of a single dice Then HP and SP And finally, the blue dot(Money) So I say luck is a part of strength. Strength is really important
If you want to get rid of this randomness, use SP in a big way~ Skills can help you fight enemies more effectively, only SP will be consumed Some of your mysterious operations may also help love understand some new skills~
But luck is important XD
【HP and SP Supply】
HP and SP will not get natural recovery after the battle Unless—&mdash
(Koishi:I'm still loved by my elder sister)
Fortunately, you can use props at any time of battle!
Don't hide! This game won't leave you the possibility of not taking medicine to pass the customs~
Before fighting, we must see clearly the enemy's ability, treat you well and Koishi well~
【Spell Card~!!】
Those enemies who are especially powerful (maybe not) will use spellcards. At this time, please be flexible and don't be bound by the rules Of course, it's also a way to respond to all kinds of changes Just beat it
After defeating the enemy, you will get its relics (in theory, any enemy corresponds to a relic) We are the legal successors of this relic, so we will be happy to deal with it~
【Rougelike!!Dungeons!!】
Do you like the dungeons with treasure boxes and adventures from time to time?
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Game Info
System Requirements
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Age Ratings
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Price History of 恋野迷踪 ~ Koishi's LUMO
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